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View Review
Product Lotus Tank
Reviewer Velox Vyper
Created 13-Jul-2011, 08:39:18
Overview Is the Lotus a real flower, or just another weed?
Review
Rating System: 1-5
1= an absolute do not use
5= Is absolutely perfect
∗Disclaimer: This is my personal opinion as a veteran pilot and does not reflect everyones use of said items in actual combat∗

Tank For Review: Lotus

Health levels: 5 (1600)
With more health than even the raretech mechs, this little toy will easily ’tank’ any and all damage thrown at it for your team, and keep on rolling back to take more and more beatings.

Speed: 3
About par average speed for medium mechs, the Lotus can scoot along at a decently quick speed, but will still suffer large problems from warp and strife jet enabeled heavy, medium, and light mechs, and won’t be able to escape if a melee mech decides to make it the next meal.

Flight capability: 0
Since it’s hardlocked, this Tank is incapable of equiping Jump jets, and thusly can’t even pray to fly. Add in the fact it generates 90 heat per jump, and it is fairly well land locked.

Hitbox Size: 1
The actual hit box for this tank is nothing as described by the prims, and can all too easily be seen if you turn on collision skeletons for avatars. The actual avatar itself, aka your hit box, sits a good two feet taller at the top of the head than the tank itself, with a large portion of it’s front and back undectable to damage, making this tank have one of the poorest designed hitboxes to date.

Weapons that come with: Lotus Advanced Autocannon, Lotus SRM

Lotus Advanced Autocannon:
Equip slot: Stomach
Damage level: 4 (4 round burst, 12 damage each, sensor based.)
ammo: 5 (792 rounds, 4 ammo used per shot)
range: 5 (Cross sim capabilities)
Projectile type: Bullet, Phantom
Projectile speed: 4
fire rate: 4 (four round burst, one second pause between bursts.)
Heat generation: 5 (Not noticable even with all rounds fire)
Ease of aim: 4 (Rapid travel speed, large prim, sensor based explosion.)
Special: None
Hardmounted: Yes
Splash Size: 3 (3-4 meter wide explosion radius)
Personal notes: This behaves exactly like a slightly enhanced normal Advanced auto cannon. Slightly more damage, slightly larger explosion radius, slightly larger bullet, and far more ammo. What’s the catch you may ask? Well, you can only mount one of them, and it is one of your only two weapons. If you learn to aim it well, you can do lots of damage fairly quickly with this weapon, though you will still be out dps’d by a lot of heavy mech loadouts. Though as a side note, at close range it works wonderfully in tandem with it’s SRM’s, enabling both to burry opponennts under their explosions.

Lotus SRM:
Equip slot: Spine
Damage level: 5 (4 missles, 15 damage each, short refire)
ammo: 5 (200 ammo, 4 rounds consumed per trigger pull)
range: 4 (roughly 75 meters)
Projectile type: Physical, missle
Projectile speed: 3
fire rate: 4 (Four round burst with about a one second pause between shots)
Heat generation: 5 (Not noticable even when combined with the autocannon.)
Ease of aim: 4 (Moderatly quick projectiles with large explosion radius enable easy impacts at close range.)
Special: None
Hardmounted: Yes
Splash Size: 4 (4-5 meter wide explosion)
Personal notes: This tanks SRM’s behave almost exactly like you have to expect from most SRMs, with only a few carefull differences. They do slightly less damage than your standard SRM, which is a slight downside to these weapons. However, they are fully compensated, as their missles travel relatively straight with the smallest hints of downward arch, enabling these missles to travel out to 75 meters before de-rezzing. Add in the ability to fire a four round burst with a second of pause between the first and the next salvo, this will easily burry foes under rapid quick chipping damage. Very lethal against anything unfortunate enough to be ground bound, and spammy enough to be annoying to anything in the air.

Overall review:
Overall, the Lotus is a tough sale. While it does have gobs of health, moves at a fairly decent speed, and can put the hurt on mechs, it does have quiet a few downsides. Despite the fact it has 1600 health, you will find it’s lack of ability to get off the ground will render it easy meals to most airborne ground pounding setups, as you will not be able to evade the explosives they pour into the ground around you. Add in the fact that it’s limited to two weapons, it will find itself quickly outdamage by most other things it will encounter on the ground at long range, and really shines at close range engagements. However, it will die to melee mechs, and your only hope is to splash them off of you as you will not be able to escape the rending claws of your opponnents, and with the inability to mount anti-melee measures, you will not be able to counter these fiends.

All in all, this Tank is is very fun to play with, and makes for a very forgiving starter tool. While technically not a tank, it gives new players a lot of health to work with, decent mobility, and rapid fireing weapons with explosions to slowly learn their aim with.
In my opinion, buy it just to play with if nothing else. It isn’t pretty, but it’s functional.
Your local Harrasser, Velox Vyper.
Rating 4 Stars