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Mech Meter version 11.283
* Preliminary work on getting buoyancy under control in extreme loadouts * Adjustment to core code to make sure exp is awarded for all damage types * Improved Scramble code * Push weapons now properly account for mech mass: it’s harder to push a big mech than a small mech. * Reduced latency in the core caused by the harpoon code. * Increased instability in the air when a leg is destroyed